![]() At least once every episode in Cutey Honey, Honey goes into a long speech, with a formula, for crying out loud.Played for laughs in Noragami as Yato hold a conversation with Yusuke as they are falling from a building, while Hiyori occasionally interrupts complaining about skewed priorities and how they should save Yusuke first, or that the flashback in the conversation is using her face to represent a different girl.See also Year Inside, Hour Outside and Plot Time.Įxamples of Talking Is a Free Action include: Anime and Manga And see Magic Countdown, which can be an example of this if the characters are talking during an artificially slow countdown. See also Exposition Beam, which bypasses this. ![]() Contrast Distracting Disambiguation, where there is some amount of cooperation on the enemies' part that enables this, and Holding the Floor, where a character talks to deliberately buy time. Talk to the Fist is this trope's feared enemy, and Killed Mid-Sentence is the biggest subversion/aversion. Compare Changing Clothes Is a Free Action for the apparel equivalent. ![]() This is a case of Rule of Fun - spouting a Bond One-Liner during combat is awesome but no one would do it when it would impair combat performance.Ĭompare Inaction Sequence, Comic Book Time, Webcomic Time, Expo Label, Wall of Text. Talking does not distract the player from any other actions and there is no word count limit on how much the player can say. The Trope Namer is Dungeons & Dragons, in which certain actions (most notably talking) are designated "free actions" and can be taken in addition to any other actions within the normal limit of a turn. Or maybe they realise they're doomed cannon fodder and think it best to savour their last moments of life. Maybe they're caught up in the romance or wonder of the moment. Sometimes this is with enemies present, but refusing to attack. Character Filibuster can also be another, albeit less extreme, version of Monologing Is A Free Action.Īnother variant can occur in roleplaying Video games, where battle can stop for dialogue scenes, either for Character Development or rules description. If a comic is translated to a medium where time is a factor, then this can become obvious.Īnime versions of Manga, for example, sometimes end up having Midstrike Monologues, where it almost seems like Time Stands Still for the purpose of attacks, but not for the hero to deliver an In the Name of the Moon speech. This is mostly found in comics and Web Comics, as it compares time to talk with time to do. This has become less common in the era of Decompressed Comics, possibly because it was taken to silly degrees at times, but has never really gone away. Sometimes even apparent mere mortals can give a lecture on what is happening when it would be a much better idea to simply run like hell. The Superhero can quip to his heart's content and explain his abilities while dueling one insignificant mobster, or deliver a Kirk Summation during the course of a single Finishing Move. The Action Girl can deliver impressive lectures on why the monster's Achilles' Heel will work, while still engaging in Waif Fu. Exposition might explain why the Evil Overlord's death caused the explosion. While the Heroes Outrun the Fireball, Mr. This disparity is usually accepted if it isn't taken to extremes.īut often, characters will exposit when it's most needed: at the story's climax, when both the intricacies of the plot and the intensity of action hit their highest. Each panel shows a single event, which is usually accompanied by a length of dialog, which must take some time to say.
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